GPU Technology Conference (GTC) advances global awareness of GPU computing, computer graphics, visualization, game development, mobile computing, and cloud computing, and their importance to the future of science and innovation. Through world-class education, including hundreds of hours of technical sessions, tutorials, panel discussions, and moderated roundtables, GTC brings together thought leaders from a wide range of fields.
The GTC Content Committee solicits submissions in these categories:
- Computer Graphics
- Cloud Graphics
- Game Development
- GPU Computing
Topics of interest to GTC attendees include:
Cloud Graphics
- Cloud Visualization
- Desktop & Application Virtualization
- Remote Graphics & Cloud-Based Graphics
GPU Computing
- Acoustics & Audio Processing
- Algorithms & Numerical Techniques
- Astronomy & Astrophysics
- Bioinformatics & Genomics
- Climate, Weather, Ocean Modeling
- Clusters & GPU Management
- Computational Chemistry
- Computational Fluid Dynamics
- Computational Photography
- Computational Physics
- Computational Structural Mechanics
- Computer Vision
- Databases, Data Mining, Business Intelligence
- Development Tools & Libraries
- Electronic Design Automation
- Energy Exploration
- Finance
- Medical Imaging & Visualization
- Parallel Programming, Languages & Compilers
- Ray Tracing
- Robotics & AI
- Scientific Visualization
- Signal Processing
- Supercomputing
- Video & Image Processing
Game Development
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Computer Graphics
- Advanced Driver Assistance Systems (ADAS)
- Architectural Mapping & Event Visualization
- Collaborative and Large Resolution Displays
- Combined Simulation and Real-Time Visualization
- Computer Aided Design
- Design Automation & Production Optimization*
- Desktop & Application Virtualization
- Digital Post-Production
- Digital Product Design & Styling
- Film Restoration, Texture Management & Quality Control
- Graphics Performance Optimization
- High Resolution High Frame Rate Video & Cinema
- In-Vehicle Infotainment (IVI)
- Instrument Clusters & Heads-Up Display (HUD)
- Large Scale Data Visualization & In-Situ Graphics
- Navigation Systems
- Numerical Simulation of Manufacturing Processes
- Real-Time Broadcast Graphics
- Real-Time Graphics Applications
- Remote Graphics & Cloud-Based Graphics
- Rendering & Animation
- Smart TV, Mobile & Second Screen Applications
- Tool Path Generation*
- Visual Effects & Simulation
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*Topics relate to Poster Session only.