Media and Entertainment Summit
Stay on the Cutting Edge of Digital Filmmaking, Visual Effects, and Broadcast Graphics
NVIDIA's GPU Technology Conference 2014 (GTC) is presenting the second annual summit on the application of GPU technology to broadcast, video and film making. GTC brings together leading producers, visual effects artists, post-production professionals, broadcasters, and software developers from around the world. It provides a unique chance to discover best practices, network with peers, build business relationships and advance the state of GPU acceleration across the industry.
Advance Technology and Improve WorkflowsThe media and entertainment industry is pushing computer graphics in many directions at once, and GTC has special tracks for each.
- Live broadcast graphics and augmented reality
- 4K production workflows and technologies
- Visual FX, including image processing and physics-based effects
- GPU final-frame rendering
|Olivier Maury, Lead Rendering Engineer, Industrial Light & Magic, will present on how ILM tackles the challenge of computationally intensive digital pyrotechnics using its groundbreaking proprietary package, Plume. His expertise includes physically-based rendering and effects authoring systems. Olivier joined ILM in 2006 and has worked at large scale VFX studios for over 13 years. He holds a M.Sc. both in Theoretical Physics (Université Paris-Sud 11) and in Computer Science (Ingénieur Télécom ParisTech). On February 15, 2014, Plume was recognized by the Academy of Motion Picture Arts and Sciences with a Scientific and Technical Award.|
|Damien Fagnou, Global Head of VFX Operations, MPC Film (London), with production credits including Prometheus, the Harry Potter films, Godzilla and The Secret Life of Walter Mitty, Fagnou will describe MPC's custom VFX pre-visualization pipeline created using Fabric Engine's advanced scripting environment and NVIDIA GPUs.|
|Zoic Studios' Head of Pipeline, Mike Romey, will discuss Project Lighthouse, a joint effort with Chaos Group and NVIDIA to fully realize a final frame GPU rendering pipeline in production. See firsthand how ZOIC meets the demands of episodic television VFX utilizing the GPU. Averaging 400 shots a week for hit shows such as "Once Upon a Time" and "Falling Skies," discussion will include the impact of render performances 5x faster than the CPU.|
|Dirk Van Gelder, Engineering Lead, Pixar, who has worked on every Pixar movie since he joined in 1997, will describe how Pixar uses NVIDIA GPUs for feature film character animation.|
|Tim Heidmann, Chief Instigator, Serious Intent, will describe the graphics software behind AC Liveline, an augmented reality system used last summer to make the Americas Cup races understandable and engaging to non-sailors. This broadcast application takes live HD video from helicopter cameras and overlays graphics to label boats, measure leads, and show course boundaries, current and wind.|
|Peter Walsh, Chief Emerging Technology Engineer, ESPN, will describe how ESPN uses GPU video processing to enhance broadcast video with real-time graphics.|
|Jules Urbach, Founder and CEO, OTOY Inc., will describe how leading Hollywood studios are transforming their production pipeline using OctaneRender, an unbiased, physically-correct GPU-based final frame renderer.|