Bringing Together Experts in Design and Engineering
NVIDIA’s GPU Technology Conference (GTC) 2013 included multiple tracks on how the world’s leading manufacturing and AEC companies leverage GPU-driven digital design to increase innovation, produce higher quality, lower failure designs and get to market faster.
What attendees learned:
- How design engineering and AEC companies are using advanced computer graphics at all stages of the product development life cycle, from concept to design and marketing.
- How analytical simulations and photorealistic rendering can minimize physical prototypes.
- How advances in desktop hardware, cloud solutions, remoting and mobile platforms are speeding up the design lifecycle.
INDUSTRY LUMINARIES AT GTC 2013
Russ McMurdie, 3D Lead – Nike Basketball, will focus on the use of high quality visualization in support of design innovation within Product Creation at Nike. GPU rendering is an important element of this initiative across the many categories and product styles due to its immediate feedback and ease of use.
Nick Schoeps is Lead Engineer at Motoczysz, an electric motorcycle company that has had consecutive wins at the Isle of Man TT-Zero races. In this session, Nick will go in depth at what makes a fast and successful engineering team and how new GPU technology is accelerating their workflow - allowing them to do more with a small team.
David Kasik, Boeing Senior Technical Fellow is a pioneer in Visualization and Interactive Techniques for science and engineering. Dave will examine the past, present, and future of computer graphics in Boeing. Boeing continues expanding the use of visualization, and it has become integral to all phases (design, engineering, manufacturing, support) of the business.
Fernando Toledo, Engineer Technical Specialist at Gulfstream Aerospace, will share his experience in building a real-time visual simulation for cabin configuration and exterior marking at Gulfstream Aerospace.
Andrew Guldman, VP of Product Engineering at Fluid, will talk about generating product imagery for online product stores using technology such as Reality Server and Fluid Configure, and how this helps sell configurable products in apparel, footwear, bedding, and more.
Paul Silver, Global Transportation Industry Program Manager at Dassault Systemes, will explore the very latest global automotive industry trends & challenges. Including how leading OEMs and suppliers are integrating high tech entertainment and performance systems into their vehicles while satisfying discriminating consumers that demand more aerodynamic and contemporary styling.
Daniel Simon, Vehicle Designer. Clients like Formula 1, Lotus, Warner Brothers, Universal, Disney or Bugatti enjoyed his automotive concept visions. An entertaining inside look into the creative process of Simon's spectacular 3D work from "Cosmic Motors" to "Tron: Legacy" to "Captain America" -- Automotive Dreams by Car Designer Daniel Simon
Kenji Kato, is a Research Engineer working on the Operational Based Vision Assessment (OBVA) project in the Human Systems Integration Division at NASA Ames Research Center for Dell Federal. The aim of the OBVA project is to look at eye limiting visual resolutions in computer graphics, and their effects on visual simulation training performance. This talk will cover the general design objectives and implementation characteristics of the simulators visual system, the challenges associated with delivering a real-time, man-in-the-loop, eye limiting, visual simulator, and why more than just eye limiting resolution matters.
Matthew Gueller, Senior Surface Designer, Harley-Davidson Motor Company. By leveraging tools from Bunkspeed, Keyshot, Autodesk, Dassault and others, Harley has added flexibility to their process for delivering high quality designs earlier. This presentation will go through conceptual design workflows and show how they use visualization tools to bring it all together. Internal GPU vs CPU performance benchmarking and how they leverage these tools will also be explored.
Peter Fassbender, Head of the Design Center, Fiat Latin America. Get to know how the Design Center Fiat in Brazil uses high resolution images to communicate their creations to their clients. From design approval to marketing and animations.
Galen Faidley, Engineering Project Team Leader, Virtual Product Development Group, Caterpillar Inc. Immersive Visualization has become an integral part of Caterpillar's global product development process. The technology allows for human-machine interaction to be evaluated prior to physical prototypes being built and provides engineers with greater insight into the products they are designing. This talk will discuss how immersive visualization can aid product development, and will cover some lessons learned from Caterpillar's global deployment of the technology.
Alain Gonzalez, Expert Workstations Graphics Technologies & 3D Imagery at PSA Peugeot Citroën. This session will discuss the benefits and challenges that they faced in building a virtualized platform for their CAD designers. Over 500 users had to be connected through a single remote solution. Audience members will learn about the various steps that were employed to build out their solution, specific hardware and software that was utilized, and key metrics that they monitored to evaluate their ROI.
Benoit Deschamps, Imaging Solutions - Team Leader PSA Peugeot Citroën. This session will discuss how Peugeot reduces the gap between physical and virtual mockups by using GPU’s and the cloud to combine simulation and photorealistic rendering.
Ken Sanders, FAIA, Principal and Managing Director at Gensler. Detailed digital simulation and analysis of buildings prior to construction - on the desktop, across the WAN and in the cloud - is an essential part of modern design practice. Ken will share multiple collaborative case studies, including the Shanghai Tower, China's tallest building when completed in 2015.