MEDIA & ENTERTAINMENT TRACK
Explore The Future Of Cinematic VR, GPU Rendering, And More.
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The Media & Entertainment Track at GTC 2016 focused on breakthroughs in GPU technology across broadcast, video, and filmmaking.

The track highlighted innovations in virtual reality and GPU-accelerated rendering and ray tracing. Sessions explored how VR technologies power immersive cinematic experiences and how GPU computing is used to accelerate production rendering.

Thank you to everyone who attended GTC 2016. If you missed the show, register at MyGTC to access the best of show content. Choose from Media and Entertainment, Real-Time Graphics, Ray Tracing and Rendering, Virtual Reality, and more.

 

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Presented by NVIDIA, GTC is comprised of the annual conference, year-long webinar series, and workshops that connect the global community of developers, researchers, and scientists through unique educational and networking opportunities.