Sessions

GTC 2015 will feature 500+ sessions covering a diverse range of topics from Astrophysics to Web Acceleration.

 


If you have a special focus in one of the areas below, we have put together a collection of sessions, special events and networking opportunities for you.


 
Accelerated Computing With hundreds of sessions in an array of computational research and computer science domains complimented by dozens of hands on developer labs and tutorials, GTC is the world's most significant conference for accelerated computing.   Discover how hundreds of your peers from around the world are accelerating discovery and insight with GPUs.
 
Automotive The Automotive Track is designed for automakers, suppliers, researchers, and developers leveraging visual computing–from styling and design, to engineering and simulation, to innovation inside the car. By attending these sessions, you'll discover how GPU technology can help pave the way to safer and more enjoyable driving experiences, and ultimately the autonomous car.
 
Graphics Virtualization The Graphics Virtualization Track offers the knowledge and tools you need to deliver graphics-accelerated virtual desktops and applications. As an attendee, you will have the opportunity to learn from leaders in the industry, get hands on experience with the NVIDIA GRID virtualization solution, network with peers, and NVIDIA technical experts.
 
Manufacturing The Manufacturing Track is designed for Designers & Engineering Workgroup Managers virtually prototyping products using the latest 3D design, visualization and simulation tools in order to speed up their workflow. By attending the Track, you'll discover a broad perspective of all the latest design techniques and tools available.
 
Media and Entertainment The Media and Entertainment Track is designed for Visual Effects Artists & Independent Creatives creating video, animations, 3D, and motion graphics content. By attending the Track, you'll discover how GPU technology helps speed production times and helps produce state-of-the-art effects.
 
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